An Onderon Tale

Session 3

Our desperados go searching for credits and an oil bath for IT-45. A sketchy black-market dealer and Imperial informant agrees to buy the loots, and also offers a job in second-hand weaponry. The group agrees. Mattias buys equipment for IT-45. The search for a bath continues. Sevila buys a bottle of wine.

One mechanic refuses to serve the droid. The second mechanic attempts to droid-nap IT-45 but is scared off. Sevila and IT-45 loot the shop and foolishly attract stormtroopers. Though excellent marksmen, their minds are weak and IT-45 confuses them enough to escape.

The group locates a cache of old Resistance weapons inside the city. They move in to clear it out, and set off a silent alarm. The building spontaneously combusts, but the group manages to carry out weapons and explosives. A speeder is "borrowed" to transport the materiel, despite Rook's desire for aerial showboating. Mattias salvages much of the loot.

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Session Two

The safehouse has lots of gangs, so the group discusses how to attack. Predictably, the best plan is "charge with some tactics and hope for the best." Sevila and IT-45 climb to the roof of the base, while Wauso, Mattias, and Rook move into position. Bloody battle ensues. Mattias and IT-45 go down. Wauso finds a spaceship and obliterates baddies.

One rodian is captured, bodies are piled in the garage for IT-45's pleasure. Wauso tries to clean the place up for Garyth's arrival. The safehouse is looted, and dibs are called on bedrooms.

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Session One

Garyth is down on his luck and wants his shit back. Intrepid heroes are sent to retake Garyth's safehouse, which is occupied by a gang. Group goes into town to find info on the gang. But soft! Surprise stormtroopers, and they're looking for Sevila! They attempt to arrest the chiss, with less than ideal results. Wauso gets a new gun.

Mattias knows who has info and how to bribe them. Fetchquest to give food to cantina owner of the Tiny Horse and get sent to information broker. Chiss flirts ineffectually. Armed with knowledge, the group leaves for the safehouse The ship is parked a ways away. Wauso scouts around the ship. Sevila and Mattias scout the safehouse. Rook and IT-45 are left on the ship, and have a heart-to-heart.

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Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.

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